In the most general sense. What's your experience with them?
Role-Playing (Games) :
Anonymous :
12 days ago :
No.11066
>>11071
>>11066 (OP)
I played in a group for a year or two, maybe seven years ago. It was the sort of standard high fantasy setting (Pathfinder, mostly the D&D 3.5e-derived version), and there were two different guys who took on the role of the DM. The guy who mostly stuck to pre-made campaigns with big resets at the end was the better DM, and I had a lot of fun even if sometimes I ended up at odds with how the other guys wanted to play; I was a late addition to the group.
Messing around in fantasy worlds was fun, and I remember it being a blast when I impromptu acted out chopping some monster's head off. In a later campaign I got my character killed and had a meltdown over it, and felt a weird amount of grief when I got home after. This character's replacement I made to be his "friend," but was really just a beefier, more cowardly version of the first guy, and how I played him pissed a lot of the other players off. In the final battle against a dragon I was one of the last standing and clueless what to do, and only after someone else saved the day did I find out that a spell I had been using negated some special feature of the dragon and would have meant---had I pointed it out---that I could have dealt a final blow and been the hero had. (I think I ran away instead; DM said he wouldn't have let it happen even if I had known.) I think the last character I played was one I heavily min-maxxed, but for reasons somewhat outside of my control it didn't really pay off, and made the situation pretty unsatisfying.
Later on I started wanting to play more grounded games with a focus on tactics and numbers, but the group I was in was mostly aimed at dicking around and having fun. A cascade of people quitting culminated in the DM quitting too, and the whole thing fell apart for a while. I think some of them re-grouped and started playing again, but I wasn't invited back and wasn't interested either.
The numbers aspect of min-maxxing was really satisfying for me, and I got interested in systems like Harnmaster, but I never bothered trying to find a group to play with again after the first stint. Don't have the drive to either, and I think other things have replaced my old interest in TRPGs. Occasionally I get an interest in trying to write some kind of fantasy story, and I do write, but musing about fantasy stuff is more like idle daydreaming left over from when I was a kid than a real interest.
This reminded me I still have a folder full of old TRPG stuff, including inspiration pics from when I considered running my own games.
>>11066 (OP)
I played in a group for a year or two, maybe seven years ago. It was the sort of standard high fantasy setting (Pathfinder, mostly the D&D 3.5e-derived version), and there were two different guys who took on the role of the DM. The guy who mostly stuck to pre-made campaigns with big resets at the end was the better DM, and I had a lot of fun even if sometimes I ended up at odds with how the other guys wanted to play; I was a late addition to the group.
Messing around in fantasy worlds was fun, and I remember it being a blast when I impromptu acted out chopping some monster's head off. In a later campaign I got my character killed and had a meltdown over it, and felt a weird amount of grief when I got home after. This character's replacement I made to be his "friend," but was really just a beefier, more cowardly version of the first guy, and how I played him pissed a lot of the other players off. In the final battle against a dragon I was one of the last standing and clueless what to do, and only after someone else saved the day did I find out that a spell I had been using negated some special feature of the dragon and would have meant---had I pointed it out---that I could have dealt a final blow and been the hero had. (I think I ran away instead; DM said he wouldn't have let it happen even if I had known.) I think the last character I played was one I heavily min-maxxed, but for reasons somewhat outside of my control it didn't really pay off, and made the situation pretty unsatisfying.
Later on I started wanting to play more grounded games with a focus on tactics and numbers, but the group I was in was mostly aimed at dicking around and having fun. A cascade of people quitting culminated in the DM quitting too, and the whole thing fell apart for a while. I think some of them re-grouped and started playing again, but I wasn't invited back and wasn't interested either.
The numbers aspect of min-maxxing was really satisfying for me, and I got interested in systems like Harnmaster, but I never bothered trying to find a group to play with again after the first stint. Don't have the drive to either, and I think other things have replaced my old interest in TRPGs. Occasionally I get an interest in trying to write some kind of fantasy story, and I do write, but musing about fantasy stuff is more like idle daydreaming left over from when I was a kid than a real interest.
This reminded me I still have a folder full of old TRPG stuff, including inspiration pics from when I considered running my own games.
Never got into them. None of my friends growing up were into them and I ended up going down the video game route. Pokémon ended up taking over the role-playing niche (if you count it as one.)
My friends in grade school all played Call of Duty, so that's what I mostly played. I remember laughing maniacally during No Russian in MW2 and my mom watching in horror. She took me to GameStop the next day to return it. "This is the Avatar of video games!" I told her, but this argument didn't work at all.
She eventually relented when she got me Black Ops because you could kill Castro.
The only role playing game I got into was Disco Elysium. I guess that's a pretty common answer. Having no combat system helped a lot; I found it to be a chore in other RPGs I've played because it would take away from the role playing aspect of it. But to be specific, I just don't like DnD combat.